Thursday 18 October 2012

GameFront Files

OverView

Mucking around with 3ds max at first, i found it hard to make a complex design, so i decided to jump into revit and design my model. After i felt the bulk model was complete i exported that into 3ds max where i then started working on materials and textures.

My disapointment was that i was unable to import my model in crysis environment, however i took advantage of 3ds max and decided to use that for my environment/renders/animations. My additional Representation i had to go with BuildAR which i felt went well. With more time on my hands i may have been able to build a better buildar plateform for the markers.

End result for everything i am happy with how things turned out :)
Interactive A1 PDF's



Post Production Visualisations/High Quality Renders


Renders



Visualisations




 Prescribed Additional Representation.

My Prescribed Additional Representation i decided to go with was build AR, I was having trouble with exporting crysis however i feel buildAR helped convey my concepts across in a significant way.


Animation/Video Capture

Fly Through inbetwenn the station whilst train is passing by.


Stationary camera view capturing train passing by the plateform.

Texture Montage/Markers buildAR








Thursday 11 October 2012

Design Progress Using Revit

Elevations in revit


3d views in revit