GameFront Files
OverView
Mucking around with 3ds max at first, i found it hard to make a complex design, so i decided to jump into revit and design my model. After i felt the bulk model was complete i exported that into 3ds max where i then started working on materials and textures.
My disapointment was that i was unable to import my model in crysis environment, however i took advantage of 3ds max and decided to use that for my environment/renders/animations. My additional Representation i had to go with BuildAR which i felt went well. With more time on my hands i may have been able to build a better buildar plateform for the markers.
End result for everything i am happy with how things turned out :)
OverView
Mucking around with 3ds max at first, i found it hard to make a complex design, so i decided to jump into revit and design my model. After i felt the bulk model was complete i exported that into 3ds max where i then started working on materials and textures.
My disapointment was that i was unable to import my model in crysis environment, however i took advantage of 3ds max and decided to use that for my environment/renders/animations. My additional Representation i had to go with BuildAR which i felt went well. With more time on my hands i may have been able to build a better buildar plateform for the markers.
End result for everything i am happy with how things turned out :)