Thursday, 18 October 2012

GameFront Files

OverView

Mucking around with 3ds max at first, i found it hard to make a complex design, so i decided to jump into revit and design my model. After i felt the bulk model was complete i exported that into 3ds max where i then started working on materials and textures.

My disapointment was that i was unable to import my model in crysis environment, however i took advantage of 3ds max and decided to use that for my environment/renders/animations. My additional Representation i had to go with BuildAR which i felt went well. With more time on my hands i may have been able to build a better buildar plateform for the markers.

End result for everything i am happy with how things turned out :)
Interactive A1 PDF's



Post Production Visualisations/High Quality Renders


Renders



Visualisations




 Prescribed Additional Representation.

My Prescribed Additional Representation i decided to go with was build AR, I was having trouble with exporting crysis however i feel buildAR helped convey my concepts across in a significant way.


Animation/Video Capture

Fly Through inbetwenn the station whilst train is passing by.


Stationary camera view capturing train passing by the plateform.

Texture Montage/Markers buildAR








Thursday, 11 October 2012

Design Progress Using Revit

Elevations in revit


3d views in revit


Thursday, 4 October 2012

BRIEF

My design i have chosen to do is a train station. This station will be situated in a busy area. Consisting of 4 platforms this train station i felt suited well with my 2 concepts (Movement and Connectivity). Using the flow of people in and out of trains and platforms helps convey the flow of movement. The design of the station will be based on sections pieced together as connection.

I found that modeling the entire thing in 3ds max was abit complicated if i were to create a inside visualisatoin, so i devided to create my model in revit, then export it into 3ds max.